Engineering
Design and engineering require thinking and execution.
A good design balances the game constraints and requirements against the game play and available resources.
Limitations may include weight, cost, size, power and others.
Hardware
Electro-mechanical construction require skill, craftsmanship and attention to detail. A properly
designed and built robot is not just robust but also serviceable. Components need to be protected yet
accessible. And all parts must be free of hazards such as sharp edges.
Software
Programming is a key part of the competitions. Matches include an “autonomous
period” where robots must operate independently and "teleoperation" where users control robots remotely.
Animation
The annual safety animations contest reinforce good safety practices.
Creating the animation is a combination of art, technology, planning and execution on a tight deadline.
Project Management
In order to make a robot within the 6 week build period, solid
project management is essential. The end date does not slip! Students learn to self-assess and
work within various contraints.
Art
From a team member's costume to the competition
pit to the robot's appearance, art can reflect a team's aesthetics. You'll also find art
on our buttons, t-shirt, posters and web site.
Finance
The robot and the competitions are not cheap. We must balance
our expenses with our revenue. Fundraising is critical to the team's success.
Safety
Safety is not negotiable. All team members are
required to have a thorough knowledge of safe procedures and best practices.
Outreach
We engage with our community to promote STEM education.
Our BayStateBrawl off-season competition not only allows students from New England teams to participate
but also provides team and competition exposure to local students of all ages.
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